One such mercenary unit became involved in unrest on Carver V after first being contracted to Steiner during the FedCom Civil War. Mercenary units sometimes fielded them, though significant C4 capabilities were needed effectively field a MechCommander-led unit.
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The Inner Sphere was not the only organization to utilize the concept of tactical MechCommanders. A MechCommander was later deployed to Cermak also, in order to contain the threat of old Star League weapons of mass destruction being deployed. One of them, a MechCommander named Harrison, was responsible for a scouting campaign that cleared the way for preliminary invasion, while another officer conducted a campaign that weakened the bondsmen and Clan forces on Port Arthur and successfully cleared Clan Smoke Jaguar forces from the starport, allowing additional Inner Sphere DropShips to land. MechCommanders saw use during Operation Bulldog, with at least two being deployed to Port Arthur. The position was usually granted at a company level. In addition to outfitting their forces for combat, MechCommanders were responsible for the pilots of their 'Mechs as well, both seeing to the welfare of individual pilots as well as hiring or recruiting new ones. Pre-mission management was also considered crucial, with MechCommanders determining the equipment acquired, stolen, and salvaged, and then equipping their unit accordingly. During combat, MechCommanders often had additional resources such as artillery strikes or sensor probes available to them. The role of a MechCommander was to both direct his forces, typically composed of BattleMechs and vehicles, in such a way as to accomplish mission objectives in a dynamic battlefield environment. In response, MechCommanders were created to allow MechWarriors to focus on combat while the commanders directed the overall flow of the battle via satellite uplink. Outnumbered by Clan Mechwarriors piloting technologically superior OmniMechs, the MechWarriors of the Inner Sphere found themselves fighting a losing war. Please view the reference page for information regarding their canonicity.Ī MechCommander was a position held within the Inner Sphere Defense Force that gained prominence during the Clan Invasion. The information after this notice comes from apocryphal sources the canonicity of such information is uncertain. The Fourth Donegal Guards were outnumbered and beaten on New Syrtis it is unknown how their MechCommanders fared. The Commanding Officer of the Fourth was unsure of the worth of these officers and the actual number of Mech Commanders assigned to the Fourth is unknown. In 3065 the Fourth Donegal Guards were equipped with MechCommanders for their assault on New Syrtis. They were successful, but the military remained critical. MechCommanders were first deployed in 3060 during Operation Bird Dog in the conquest of Port Arthur. Unlike traditional battlefield commanders, they were located in command posts rather than on the battlefield itself.
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These officers could oversee operations for lance- or company-sized units.
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MECHCOMMANDER 2 OMNITECH CARVER 5 SOFTWARE
The software suite was based on existing C4 and logistical software packages and, in addition to providing a command interface, also automated the logistical part of command so the MechCommander could focus on tactics. These officers used a software package developed by the NAIS to have a "big picture" view of a battlefield. Ī MechCommander was a command officer position introduced during Operation BIRD DOG. This allowed the MechCommanders, who directly controlled anywhere from a lance up to a company (depending upon the mission profile), to see the whole picture of the battle they directed.
MECHCOMMANDER 2 OMNITECH CARVER 5 HOW TO
Even though they might not be trained 'Mechwarriors, they are skilled in warfare and know how to best use their unit in any situation.Ĭombining intensive training techniques that included the latest, top-of-the-line command/control/communications and logistical software built by the New Avalon Institute of Science, the AFFC had created an integrated suite of software that removed the logistical burdens of command. Additionally, they receive intelligence from cameras attached to the 'Mechs, their sensors, surveillance satellites, and similar means and even TV-reporting. With complex C3 technology, they are able to watch after every detail of their unit, like weapon and pilot status, ammunition, armor, etc. MechCommanders work at a computer console aboard a DropShip. However, in contrast to all other officers, they do so from afar. They guide and command units of up to several lances in strength.